RIMWORLD BETA 18 | Boom | Ep 15 | Let's Play RimWorld Beta 18 (2024)

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RimWorld is a scifi western base building game currently in Beta 18. Beta 18 features many improvements including rare super weapons, combat logs, a new biome and much more. Crashland on the Rim in RimWorld Beta 18.Website:

http://rimworldgame.com/

Steam:

http://store.steampowered.com/app/294100/

Rough features list:New swamp biomes: Swamp biomes are hard to move through due to choking vegetation, and hard to build in due to swampy terrain. Many new plants were added to fill out these and other biomes.Tropical swampTemperate swampCold bogNew incidents:Meteorite impact. A meteorite impacts, leaving a lump of mineable ore.Aurora. A beautiful aurora lights up the night sky, improving mood.TornadoPeace talks questWorld refugee questPrisoner rescue questStoryful combat: A major rework of melee combat, and a new way to report all combat interactions. Storyful combat generates a combat log that reports each blow, miss, swipe, block and fall in the combat. During or after a fight, you can review the combat log to see what happened, to generate a richer story.Various research has been split upGun research is now broken into several stages, so making advanced guns like assault rifles takes more research than making simple revolversMelee weapon research is now broken into several stagesNew furnitureBedroll: Portable bedDresser: Passively improves roomEndtable: Passive improves roomVarious new table sizesNew quest reward special items:Psychic emanatorVanometric power cellInfinite chemreactorTechprof subpersona coreHealer mechanite superdoseResurrector mechanite superdoseOrbital bombardment targeterOrbital power beam targeterTribal content upgrade:Ikwa melee weaponWar maskTribal headdressRecurve bowTribal hunterTribal heavy archerTribal berserkerNew world site components (used in various situations):Sleeping mechanoidsAnimal ambushEnemy ambushNew mental breaks:Insulting spree. Randomly go around and insult people.Targeted insulting spree. Follow around a specific other colonist, insulting them repeatedly.Tantrum. Go around randomly smashing furniture, buildings, and damageable items.Bedroom tantrum. Go to your own room and randomly smash furniture, buildings, and damageable items.Targeted tantrum. Go to destroy a single, specific, randomly-chosen, valuable item or building.sad*stic rage. Melee attack prisoners for a while. Fists only. Only occurs when there are prisoners to attack. Does not attack downed prisoners.Corpse obsession. Dig up a corpse and drop it on a meeting spot table or in a random high-traffic area. The mental break then ends.Catatonic. Collapse on the spot into a downed state with a psychological breakdown. Recover some days later. This can be implemented by a “catatonic breakdown” hediff.Jailbreaker. Colonist goes to a random prisoner (who is capable of prison breaking), and upon doing a special “spark jailbreak” action with them, induces an immediate prison break in that prisoner.Slaughterer. Slaughter random colony animal(s) periodically.Murderous rage. Hunt down a specific colonist or prisoner (randomly chosen) and attempt to kill them by melee attack. Uses melee weapon or fists, as equipped. Keep attacking until the target is dead.Run wild. The pawn basically starts acting like an animal. You can tame him to try to get him to rejoin.New mental inspirations. Basically reverse mental breaks – these give temporary bonuses to colonists in high moods.World features like lakes, mountain ranges, and bays are now detected and named. Names are displayed in the world view.Caves now form sometimes in mountainous maps. Inside there are special cave plants. There can also be dormant insect hives.Many new tale types were added. So, the game will record many new types of events, and colonists can make art about them. Art descriptions should be much more diverse.Crop blights now appear and spread over time instead of instantly destroying cropsSpaceship is now bigger and has one more component, the sensor clusterSpaceship quest ending phase: When going to the hidden space ship to finish the game, the game does not end instantly on arrival. The map generates with the ship intact. To take off, first you must power up the ship, which takes some days, during which you must survive raids.Space ship construction now requires advanced components, which have their own tech tree and production methodSplit pistol into revolver and autopistolBoomalopes can be milked for chemfuelAdded chemfuel generator, which generates electricity from chemfuelArtillery works differently now. There is one type of mortar, which can fire any type of shell, with each shell creating a different effect. The shells are explosive, incendiary, firefoam, and antigrain (a special high-tech warhead).If you liked this video, please consider hitting the Like button. It helps me out a great deal!Twitter:

https://twitter.com/CromulentArcher

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RIMWORLD BETA 18 | Boom | Ep 15 | Let's Play RimWorld Beta 18 (2024)

FAQs

How long is the average RimWorld playtime? ›

When focusing on the main objectives, RimWorld is about 61½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 329 Hours to obtain 100% completion.

Why is RimWorld r18? ›

"In the Classification Review Board's opinion RimWorld warrants an R 18+ classification because the themes and drug use have a high impact. The overall impact of the classifiable elements in the game was high.

How old should you be to play RimWorld? ›

RimWorld classified R 18+

How to play older version of RimWorld? ›

If you're on Steam, to continue using the old version, go to your Steam Library, right-click on RimWorld, click Properties. Open the Betas tab and use the drop-down menu to select the alpha16 version. Restart Steam to force an update.

How long is 1 day RimWorld? ›

Real time
In-Game TimeReal Time
1 Hour60 Min~42s
1 Day24 Hours16m 40s
1 Quadrum15 Days4h 10m
1 Year4 Quadrums16h 40m
1 more row
May 22, 2024

How old is a kid RimWorld? ›

Their aging can be altered by changing the storyteller settings. At the default aging rates, it takes about 3.30 years (~198 days) for a child to grow from birth to age 13, and about 5.38 years (~323 days) to go from birth to age 18.

Why is RimWorld banned? ›

If you're talking about the game, it was banned in several countries because it's basically a very graphic murder simulator with a plot revolving around snuff films.

Can I play RimWorld forever? ›

While RimWorld can be played for as long as you want, the game can come to an end in a few different ways. Counting all available DLC, there are 4 distinct ways to see the credits screen: Finding or building a ship to take you to the stars. Joining the court of the High Stellarch of the Empire.

Does age matter in RimWorld? ›

Biologically older characters will tend to have higher skills, developed by experience. They may also have gray hair and age-related health difficulties such as cataracts, a bad back, dementia, or frailty.

Does RimWorld get harder over time? ›

Roughly, the Adaption Factor means Rimworld tries to make the game harder if it thinks the player is doing well, and easier if it thinks the player is doing poorly. Time passed since the deaths of colonists, and time passed since the downing of colonists are the major aspects that Adaption Factor considers.

What age is fertile RimWorld? ›

For baseline humans without fertility-modifying genes, both men and women start becoming fertile after age 14; but regardless of fertility, pawns can't participate in reproduction until they are 16.

Is Age Reversal worth it RimWorld? ›

Age reversal cycle[edit]

For regular ideoligions, age reversal is only important when a colonist is getting close to turning 50 years old biologically (the non-bracketed number listed for their age), or is already 50 or older.

What is the best RimWorld setting for beginners? ›

It is recommended to choose Cassandra Classic on Strive to Survive to get a feel for how the game is designed to play out. However, there is no shame in picking an easier difficulty. Play Peaceful if you want to get a hang of how the UI works and how to control your colonists.

Should I play RimWorld without mods first? ›

RimWorld has a lot of depth and is playable without mods for a player's first few saves. Adding mods to RimWorld opens up a can of worms by introducing further complex mechanics, and could lead to a clutter of mods.

Is going medieval a RimWorld clone? ›

TLDR: It's basically a RimWorld clone with really nice graphics, but if it takes a step away from micromanagement, and integrates better mod support, it could be a dream game.

Who has the most playtime in RimWorld? ›

Most RimWorld Playtime Ladder (Worldwide)
#Steam IDPlaytime (H)
1inetus3r50,650
2Mr. Man! Mr. Man!47,212
3AERViANCE39,265
4Loruud29,286
158 more rows

How long can a colonist live RimWorld? ›

There is no such thing as death by old age, but there is an increased health risk at higher age. So as long you can cure (or avoid) all diseases your pawn is immortal. If you replace all organs with syntethic organs from the epoe mod you can avoid almost all diseases.

Is RimWorld hard to play? ›

RimWorld is an unforgiving game. It doesn't hold your hand or give you much time to find your bearings when things go wrong, but that's what makes it so much fun. You'll be no stranger to losses after playing.

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